Destiny 2 – Review

Now that I’ve had a number of hours delving into all the different areas of Destiny 2, I can firmly say that I definitely recommend this game. Even for those who didn’t like or were let down by the first game. At it’s foundation, this is the same Destiny game you either love or hate but reworked to make it more accessible, less ‘grindy’, more rewarding and, overall, just more fun especially with friends. Bungie has taken the already exceptional gunplay and movement of the first game and have added much more meat onto its bones. It is not revolutionary but an evolution that is very welcome.

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From the Campaign, Public Events, The Crucible and Strikes, there is no shortage of things to do in Destiny 2. New players are inundated with icons filling up the planet maps and are free to wander around these large open worlds. In a positive move compared to the first game, there is no need to return to orbit before selecting another destination and Public Events are now marked on your map with a countdown timer. These events also have a Heroic variant, increasing the challenge and difficulty when certain criteria are met. These will then reward better loot.

Speaking of loot, Destiny 2 throws it at the player regularly and often. Many engrams the player picks up from fallen enemies are now decrypted right away with no need to visit the Cryptarch. All weapons now have the same rolls so there is no need to grind and farm certain areas in order to receive the ‘God Roll’. Players are safe to dismantle already owned weapons knowing they all have the same rolls.

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In saying that, this is still Destiny so you will find yourself replaying missions, Strikes, Public Events etc in order to level up. There is more variety here now but don’t be surprised if you, for example, play the same Strike a dozen times – or more. This is part of how Destiny is and if a gamer does not like ‘the loot grind’ gameplay mechanics then they may find themselves becoming bored more quickly. For those who enjoy it, there is more to sink your teeth into accompanied by that same great gunplay.

The game often rewards players much more simply for playing. Even as you play public events you may see a mini boss appear in the world randomly. These have extra loot or items to acquire even though they aren’t of a very high level. During these times and in public events you will almost always see other players racing towards the event, all teaming up to take down the bosses and getting rewarded for doing so. This is one of the reasons why Destiny is so fun to play. Seeing random people in the game world doing their own thing then coming together for the same cause is just great.

On top of all that the Leviathan Raid is also now available to play. I haven’t had a chance to play it yet but this is another great team event to receive even greater rewards. If the first game is anything to go by, Bungie may introduce a Hard mode for the Raid over the coming months to.

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Perhaps the largest changes have come about in regards to The Crucible, Destiny’s competitive multiplayer. Having outlined much of what the multiplayer changes are already in another article (Destiny -Day 3 – PVP) I’ll focus on my opinion now that I’ve played more of it. Since the events of Iron Banner and Trials of the Nine aren’t available yet, those will not be discussed.

If you enjoyed the first Destiny games multiplayer offering, there are no guarantees you will enjoy this. The first game was faster paced, rewarded solo players more than in Destiny 2 and there were more players in a match. The higher player count, along with a larger focus on grenades and supers, saw even the most amateur player be able to get at least some kills. With Destiny 2, the use of grenades and supers has been drastically reduced. This along with the new found focus on Primary weapons has made the game now quite different.

No more can players run around the map with a powerful shotgun with range finder, one shotting anyone they come across. Rocket launchers are given to one player at a time, no longer rewarded to all players standing around the ammo box when it spawns. This almost total lack of shotguns and snipers has left many not enjoying the new multiplayer. Whether this changes with more play time remains to be seen. After putting hundreds of hours into the original Crucible of Destiny, I am happy that players are now required to use Primary weapons.

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Super powers have also taken a hit due to their much slower charge rate and there is now a new focus on team firing. Popping many supers when going up against two or more opponents at once can often end in death. Their team firing killing the player before they are within range to do anything. Do you save your super for the right time to tip the match in your favour? Or do you use it as soon as its available?

Whether someone prefers the first games multiplayer offering doesn’t mean it wasn’t flawed in several large ways. Even at this early stage it’s obvious that Bungie has tried to rectify many of the problems associated with the first games online play.

With still many things to do and a character who is not a max level yet, I am thoroughly enjoying my time with Destiny 2. It is not a huge departure from the first game but it has had enough added or changed to make it a worthy sequel. If you are somewhat interested then I would say give it a go. Even if you only did missions,events or Strikes once, you would still be getting a few dozen hours playtime from the game, plus a multiplayer mode on top of that. Destiny 2 definitely has a sizeable amount of content at launch.

So, my closing thoughts?

If Destiny 2 is for you, don’t be surprised if you forget to eat or sleep. Suit up Guardian.

-MaxPower

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